NPC Codex | Rules | Core Class NPCs | Bard | Bards | Courtesan

Courtesan

Super Race: human bard 12. Cr: 11. Xp: 12,800. Alignment: N. Size: Medium. Creature Type: Humanoid. Creature Subtype: human.
Init: +2. Senses: Perception +13. Ac: 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge).
Hp: 81 (12d8+24).
Fortitude: +6. Reflex: +10. Will: +8; +4 vs. bardic performance, language-dependent, and sonic.
Speed: 30 ft.. Melee: +1 returning dagger +9/+4 (1d4/19–20) or

mwk whip +9/+4 (1d3–1 nonlethal)

. Ranged: +1 returning dagger +12/+7 (1d4/19–20). Special Attacks: bardic performance 31 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion). Strength: 9. Dexterity: 14. Constitution: 14. Intelligence: 12. Wisdom: 10. Charisma: 20.
Base Attack: +9. Cmb: +8. Cmd: 23.
Feats: Dodge, Mobility, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Perform [dance]), Spell Focus (enchantment).
Skills: Appraise +10, Escape Artist +10, Knowledge (arcane, geography) +11, Knowledge (history) +12, Knowledge (local) +17, Knowledge (nobility) +16, Perception +13, Perform (dance) +26, Perform (string) +22, Perform (wind) +20, Sense Motive +12, Sleight of Hand +12, Spellcraft +10, Stealth +17.
Languages: Common, Gnome. Special Qualities: bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (dance, string, wind). Combat Gear: potions of mage armor (3). Other Gear: +1 returning dagger, masterwork whip, headband of alluring charisma +2, ring of protection +2, masterwork harp, 152 gp.
bard spells known: (CL 12th; concentration +17)

4th (4/day)-freedom of movement, greater invisibility, modify memory (DC 20), rainbow pattern (DC 19)

3rd (5/day)-charm monster (DC 19), confusion (DC 19), glibness, lesser geas (DC 19), remove curse

2nd (6/day)-alter self, calm emotions (DC 18), darkness, heroism, suggestion (DC 18)

1st (7/day)-charm person (DC 17), cure light wounds (DC 16), disguise self, hypnotism (DC 17), lesser confusion (DC 17), unseen servant

0 (at will)-dancing lights, daze (DC 16), detect magic, light, message, prestidigitation


Tactics

During Combat The bard casts greater invisibility, then confusion or rainbow pattern to lead enemies astray.

Courtesans specialize in music and other pleasures. They often serve as information brokers and spies.

Siwar Kurash

Graceful, talented, and beautiful, Siwar provides the best companionship money can buy. Knowledgeable in topics ranging from art to politics, and highly schooled in etiquette, Siwar entertains lords and ladies every night, and her waiting list stretches months long.

Though seemingly compliant with clients, she compels other people through subtle influence, seeding her desires into clients and friends to ensure she is well fed, well clothed, and always entertained.

Though she has a reputation for maintaining clients' discretion, Siwar secretly trades information. Two criminal and political groups protect her and keep her indiscretions secret—and neither one realizes Siwar works for anyone else.

Combat Encounters

Not wishing to mar her beauty with wounds and scars, Siwar stays out of melee combat. Her charm and seemingly innocent nature can get her out of even the trickiest situations.

Roleplaying Suggestions

Siwar can be an informant in an urban area if PCs convince her to divulge what they need to know. She is attracted to influence, and tries to get close to the strongest fighter or most powerful wizard in a group of PCs. Siwar could instead find herself in conflict with PCs if they threaten her influence on local powers.